Course Syllabus

Instructor: Camille Norment
Thursday 12:30 - 3PM

Office Hours: Tuesday 1pm - 5pm (please email me to make an appointment)


 

This course operates from a department standard syllabus. The syllabus presented here is dynamic will change as per the specific interests and needs of the class. You will be notified of all changes in class.

Week 1 (Sep. 5):

Week 2 (Sep. 12):
PLEASE COME TO CLASS WITH YOUR SUPPLIES

  • Intro to Electronics: Definition of components, reading a meter, reading a schematic, Ohm's Law
  • Soldering
  • Lab Assignment: Electronics
  • Reading for week 3: Myron Krueger, "Responsive Environments", in Packer & Jordan, Multimedia: From Wagner to Virtual Reality, ch. 12, pp. 104-120.
  • Extra assignment for week 3/4: Attend a Tool safety session in the shop

Week 3 (Sep. 19):

Week 4 (Sep. 26):

Week 5 (Oct. 3):

Week 6 (Oct. 10):

  • Tech Research group
  • Transistors and Relays: switching higher-current devices
  • Discuss Midterm
  • Lab Assignment: Turning on a motor 
  • Reading for Week 7: Art links: pick ones that appeal to you, talk about them as physical computing works

Week 7 (Oct. 17):

  • Tech research group
  • Analog output: Devices that create analog motion or sound.
  • Lab Assignment: servo
  • No reading assignment: paper due next week

Week 8 (Oct. 24):

  • View Midterm Projects
  • Midterm journal entry due
  • Reading for Week 9: Petzold, Code, ch. 20

Week 9 (Oct. 31):

Week 10 (Nov. 7):

Week 11 (Nov. 14):

  • Tech research group
  • MIDI and other control protocols
  • Lab Assignment: Talking to a MIDI device 

Week 12 (Nov. 21):

Thanksgiving Break

Week 13 (Dec. 5):

  • Final Project Workshop/Presentation

Week 14 (Dec. 12):

  • Final Project Presentation

Lab Assignments:

There is a lab activity for nearly every class in the semester. Some of them are very short, some are more detailed. Most are just the basic steps you need to go through to understand the principle discussed in class. From there, you should come up with an application of the lab's principles. Each student is expected to at least complete the steps outlined in the lab activity each week. Each class, a random number of people will be picked to show what they have been working on in the lab. We will not look at everyone's project every week, but everyone will show work from the lab at least a few times during the semester.

See these notes on TROUBLESHOOTING your BX-24

 
Technology Research:

Each week a few students will present a new physical sensing or output technology, or a new/interesting applied technology concept. Sensor examples include specific touch sensors, proximity sensors, force sensors, and so forth; output examples could include various drive motor controllers, video switching, fading, or tracking devices, or audio devices which can be addressed from a microcontroller. Applied technology concept examples include wearable computing, smart furniture, niche market applications, and rapid emergence of strange and intriguing devices.

This should be a quick 5 - 10 minute presentation. Think of these presentations as a way to introduce your classmates on various technologies that they may be able to use in future projects, and to develop a body of tools for your own work. If possible, you should demonstrate the technology as part of your presentation, or part of another project. Research projects should be accompanied by an online report with links. A few suggested technology topics are available online.

Midterm and Final:

Every student will complete a midterm project and a final project, an original application of some of the principles covered in class. Students may work alone or in groups. If you work in a group, every member of the group will be expected to know how the whole project works, and to explain the work that both you and your partner or partners have done on the project.

Final projects will be shown in class. You must be able to set your project up, demonstrate it in action, and take it down in class.

Projects should be accompanied by a context analysis inclusive of a simple user experience scenario, and specified design goals of the prototype.

Evaluation Criterion:
• Understanding and utilization of some of the concepts covered in class
• Brief context analysis and user experience scenario
• Specified design goals

Remember - Keep it simple clear, and goal directed!

 

Journal & Documentation:

You will be expected to keep an online journal of your work in this class. Think of it as a letter to the next group to take this class: the tricks you found that work, the pitfalls you hit, ways around them, sources for materials, reference material, etc. It can be no-frills HTML, no pictures necessary, just notes. No flash, shockwave, or other sites that are not text-searchable, please. Here's a template you can use. Ideally, it will give you a head start on documenting your projects for future portfolio reference, and those who come after you a place to look for advice.

A journal entry is part of the assignment for each project you do, at the least. Feel free to do more entries as you see fit. These will be added as links to the class site.

Work on this as you go, don't put it off until the end. Your fellow classmates will find your notes as useful too.

See the HTML template with areas you should consider for each project.

You should document your projects thoroughly. Plan in advance, and perhaps as a group, to have what you need to document at least your midterms and finals. Photos, video, drawings, schematics, and notes are all valuable forms of documentation.

See other student journals for examples.

Midterm Paper

Your midterm paper is essentially a longer journal entry, a review of your thoughts on physical interaction at that stage, and a discussion of issues related to it that most interest you. Bring in material from any of the readings for this entry as well, or your own readings, as appropriate. Specific instruction will be given out later. Length: approx. 1000 words.

Grading:

  • Participation & Attendance: 15%
  • Lab Assignments: 15%
  • Technology research: 15%
  • Journal: 20%
  • Midterm: 15%
  • Final: 20%
Parts

A list of parts needed for the first few weeks follows. You will end up spending money on materials in this class. It can be done reasonably inexpensively, by scavenging parts, reusing parts, and so forth, but more ambitious projects inevitably make demands on your budget.

 
 Books

Below are recommended texts for the course in general. All of them are good inspirational guides for physical computing and computing in general. They are not assigned, but pick up at least one of them and incorporate it in your midterm journal, if nothing else.
I will add to the bibliography regularly with recommended books and reading assignments.

The Design of Everyday Things, Donald A. Norman ©1990 Doubleday Books; ISBN: 0385267746
If you design at all, or work with people who do, read this. A lucid approach to the psychology of everyday interaction and how the objects we deal with could be better designed to match the strengths and weaknesses of the way we think. His predictions about physical interaction design and information design, some accurate and some not, are interesting history lessons eleven years after the first edition.

The User Illusion: Cutting Consciousness Down to Size, Tor Nørretranders ©1998 Viking Press; ISBN: 0670875791
Makes the case that much of our experience of the world does not come to us through our consciousness; in fact, the majority of it dealt with pre-consciously.

Understanding Interactivity, Chris Craw ford, ©2000
Self-published and written in a very casual style, this book nevertheless is an excellent and concise summary of what interaction design is, why it is important, and what problems it brings with it. Anyone seriously interested in interaction design, physical or not, should read this book.

The following are good references for electronics hobbyists. Take a look at both, and get one or the other as a general reference, or find an electronics reference of your own (a few more are listed in the books section of the site).

Getting Started in Electronics, Forrest M. Mims III, ©1983, Forrest M. Mims III
A very basic introduction to electricity and electronics, written in notebook style. Includes descriptions of the basic components and what they do, and how they relate to each other.

Practical Electronics for Inventors, 1st Edition. Paul Scherz, ©2000, McGraw-Hill Professional Publishing; ISBN: 0070580782
A more in-depth treatment of electronics, with many practical examples and illustrations. An excellent reference for those comfortable with the basic topics. The use of plumbing systems as examples to demonstrate electric principles makes for some very clear illustrations of how different components work. Good chapters on sound electronics and motors as well.

A longer list of books for inspiration and reference is available online at the books link.